Qualia are the basic building blocks of experience -- symbols that our brains understand as referring to certain states. The feeling of being in pain is one example. A simplistic account of utilitarianism might say that one of the aims is to "reduce pain," but this isn't quite right. As the phenomenon of pain asymbolia illustrates, there can be a dissociation between the state that the body senses as pain and the feeling of suffering. Clearly, we should aim to minimize suffering, not pain per se.
The dissociation between qualia and emotional valence is obvious from the fact that many qualia -- the redness of red, for instance -- can have no affective content at all (apart, perhaps, from associations with other, emotionally charged memories). In my own experience, I've noticed many occasions on which exactly the same stimuli produce diametric emotional reactions, just depending on my general hedonic disposition at the moment. For instance, when I'm in a good mood, I look positively on almost everything that happens to me. Even if I stub my toe or forget my keys, I laugh it off and think how amusing life can be sometimes. Every glass that I encounter is "half full." In contrast, on days when I have a depressed mood, it seems as though nothing is enjoyable, and even the most fortunate outcomes feel pointless and even painful.
So what is the brain system that gives rise to this conscious "goodness" or "badness" of an experience? This is what hedonistic utilitarians really care about, and if we could understand the neural architecture and algorithms behind it, we could go a long way toward answering questions like, "Can insects suffer?" and "What would it take to create a truly happy computer simulation?"
I think the answer is deeper than, and perhaps even orthogonal to, behavioral reinforcement. If I stub my toe when I'm in an especially good mood, I enjoy the experience -- just because I enjoy almost every experience I have -- but I feel no urge to stub my toe again. Moreover, there's a distinction between wanting and liking. As one research lab explains:
Hamlet observed that "there is nothing either good or / bad, but thinking makes it so." What is the process by which thinking does this? That is the question.
The dissociation between qualia and emotional valence is obvious from the fact that many qualia -- the redness of red, for instance -- can have no affective content at all (apart, perhaps, from associations with other, emotionally charged memories). In my own experience, I've noticed many occasions on which exactly the same stimuli produce diametric emotional reactions, just depending on my general hedonic disposition at the moment. For instance, when I'm in a good mood, I look positively on almost everything that happens to me. Even if I stub my toe or forget my keys, I laugh it off and think how amusing life can be sometimes. Every glass that I encounter is "half full." In contrast, on days when I have a depressed mood, it seems as though nothing is enjoyable, and even the most fortunate outcomes feel pointless and even painful.
So what is the brain system that gives rise to this conscious "goodness" or "badness" of an experience? This is what hedonistic utilitarians really care about, and if we could understand the neural architecture and algorithms behind it, we could go a long way toward answering questions like, "Can insects suffer?" and "What would it take to create a truly happy computer simulation?"
I think the answer is deeper than, and perhaps even orthogonal to, behavioral reinforcement. If I stub my toe when I'm in an especially good mood, I enjoy the experience -- just because I enjoy almost every experience I have -- but I feel no urge to stub my toe again. Moreover, there's a distinction between wanting and liking. As one research lab explains:
Pleasure arises within the brain. Sweetness or other natural pleasures are mere sensations as they enter the brain, and brain systems must actively paint the pleasure onto sensation to generate a 'liking' reaction -- as a sort of pleasure gloss or varnish. Our lab has discovered several 'hedonic hotspots' in the brain, in which neurochemcal activations paint pleasure on sensation, and which interact to form hedonic circuits. It is important to identify such pleasure-causing brain mechanisms as these hedonic hotspots, neurochemicals and circuits, because several other brain candidates once thought to mediate pleasure are now increasingly recognized to not cause pleasure after all (e.g., dopamine, electrical brain stimulation). Therefore we aim to find true causes and mechanisms in the brain for pleasure.
Hamlet observed that "there is nothing either good or / bad, but thinking makes it so." What is the process by which thinking does this? That is the question.