Question
Why aren't animals motivated only by gradients of bliss or gradients of agony? Why do emotions have sometimes positive and sometimes negative valence?
Seeking vs. avoiding
The answer seems plausibly straightforward. Some things animals are supposed to avoid (fire, predators, sharp knives, etc.), and some things they're supposed to seek out (food, shelter, mates, etc.). Avoiding something is easier for a body to do by making that specific thing painful than by making everything else in the universe except that specific thing more pleasurable. Yew-Kwang Ng claims that emotions are metabolically costly, so the body aims to conserve on their use. A parallel argument goes for pleasure: It's easier to make the specific thing to seek pleasurable than to make everything but that thing painful.
That said, there are subtleties. When you get hungry, you don't just have a lack of pleasure, but you have an active discomfort. This is sort of like "make everything painful except eating." The same can be true for other pleasures, including addictions: Sometimes it's not that the drug makes you feel good -- it's that doing anything other than taking the drug makes you feel bad. So maybe it's not inconceivable after all to imagine life as gradients of discomfort that are more or less relieved by doing certain things. Probably depressed people do feel this way. And those with a high hedonic setpoint may be closer already to gradients of bliss, although there must be some exceptions for really severe pain.
Learning
Above I've been discussing motivation, which is probably the main function of our conscious emotions and so is likely most relevant. That said, we can also look at learning with positive and negative feedback.
It turns out there's a whole literature on this topic. For example, a number of references are cited in "The effects of positive versus negative feedback on information-integration category learning."
It's interesting to observe how Popperian science is based on negative feedback (falsification).
Some more discussion from the world of animal training. "Dog Training: Positive Reinforcement vs. Alpha Dog Methods":
"How to use Negative Reinforcement as a Clicker Trainer":
(I do not necessarily endorse these articles.)
Similar considerations about positive-vs.-negative feedback apply for human learning and working.
Hedonic treadmill
We should also remember the hedonic treadmill in this discussion. Even things that we seek out can become less positive due to habituation. As mentioned before, sometimes we seek things to relieve the discomfort of not having them.
Why aren't animals motivated only by gradients of bliss or gradients of agony? Why do emotions have sometimes positive and sometimes negative valence?
Seeking vs. avoiding
The answer seems plausibly straightforward. Some things animals are supposed to avoid (fire, predators, sharp knives, etc.), and some things they're supposed to seek out (food, shelter, mates, etc.). Avoiding something is easier for a body to do by making that specific thing painful than by making everything else in the universe except that specific thing more pleasurable. Yew-Kwang Ng claims that emotions are metabolically costly, so the body aims to conserve on their use. A parallel argument goes for pleasure: It's easier to make the specific thing to seek pleasurable than to make everything but that thing painful.
That said, there are subtleties. When you get hungry, you don't just have a lack of pleasure, but you have an active discomfort. This is sort of like "make everything painful except eating." The same can be true for other pleasures, including addictions: Sometimes it's not that the drug makes you feel good -- it's that doing anything other than taking the drug makes you feel bad. So maybe it's not inconceivable after all to imagine life as gradients of discomfort that are more or less relieved by doing certain things. Probably depressed people do feel this way. And those with a high hedonic setpoint may be closer already to gradients of bliss, although there must be some exceptions for really severe pain.
Learning
Above I've been discussing motivation, which is probably the main function of our conscious emotions and so is likely most relevant. That said, we can also look at learning with positive and negative feedback.
It turns out there's a whole literature on this topic. For example, a number of references are cited in "The effects of positive versus negative feedback on information-integration category learning."
A long history of research has investigated the relative efficacy of positive and negative feedback. For example,
early two-choice discrimination-learning studies with rats found that punishment-only training caused faster learning than reward-only training (see, e.g., Hoge & Stocking, 1912; Warden & Aylesworth, 1926). The first human studies, which used simple two-choice rule-based category learning tasks, also found that negative feedback was more effective than positive feedback (see, e.g., Buss & Buss, 1956; Buss, Weiner, & Buss, 1954; Meyer & Offenbach, 1962). More recently, however, Frank, Seeberger, and O’Reilly (2004) reported that dopamine replacement medications reversed this effect in Parkinson’s disease patients (i.e., positive feedback became more effective than negative feedback). Several researchers hypothesized that the more commonly observed negative feedback advantage occurs because positive feedback is less informative than negative feedback, at least in two-choice tasks (Buchwald, 1962; Jones, 1961; Meyer & Offenbach, 1962). The idea is that negative feedback informs the participant that his or her hypothesis was incorrect and also signals which response was correct (i.e., the other response), whereas positive feedback signals only that the response was correct (i.e., the hypothesis might have been incorrect, but, by chance, the response was correct). With more than two categories, negative feedback loses some of this advantage. This information asymmetry hypothesis was supported by results from a four-category study that found no difference between negative and positive feedback (Buss & Buss, 1956).
It's interesting to observe how Popperian science is based on negative feedback (falsification).
Some more discussion from the world of animal training. "Dog Training: Positive Reinforcement vs. Alpha Dog Methods":
Sylvia-Stasiewicz admits results can come slower with purely positive reinforcement, but says the method has even saved so-called “death row dogs” who some thought impossible to rehabilitate.
"How to use Negative Reinforcement as a Clicker Trainer":
When clicker training was first being applied to horses, a lot of the training was done using only positive reinforcement and the model of dolphin training was the one most people used. This was true of dog training too. A lot of early dog training emphasized free shaping and the animal was at liberty and able to choose to participate in the training or not. This worked very well for training many types of behaviors but was not quite the same as training a horse to be ridden. Unless horse people wanted to throw out everything and start over, this meant horse people had the interesting challenge of figuring out how to combine a positive reinforcement based training system with a negative reinforcement based training system.
(I do not necessarily endorse these articles.)
Similar considerations about positive-vs.-negative feedback apply for human learning and working.
Hedonic treadmill
We should also remember the hedonic treadmill in this discussion. Even things that we seek out can become less positive due to habituation. As mentioned before, sometimes we seek things to relieve the discomfort of not having them.