Even before whole-brain simulations come along, it should be possible to create extremely realistic experiences via virtual reality. In the short term this would involve visual, auditory, and tactile stimuli that mimic the experience. Eventually it might involve direct stimulation of the brain to create such sensations.
In addition to allowing for immensely pleasurable experiences, VR would enable extremely awful experiences, especially since pain could be inflicted without risk of permanent bodily damage. (Quite possibly permanent mental damage, though, until technology comes along to erase the mental footprints of the experience.)
Examples of how hellish VR might be (mis)used:
It's also worth pointing out that because VR taps into existing human brain wiring, the worst possible experiences would be much worse than the best possible experiences, even if the same might not be true for de novo minds.
Fortunately, because the VR I described operates on biological brains, its magnitude would be limited. Indeed, if VR were only used for humans, then the scenarios I describe would still probably be less important than factory farming, wild-animal suffering, etc. on Earth alone.
In addition to allowing for immensely pleasurable experiences, VR would enable extremely awful experiences, especially since pain could be inflicted without risk of permanent bodily damage. (Quite possibly permanent mental damage, though, until technology comes along to erase the mental footprints of the experience.)
Examples of how hellish VR might be (mis)used:
- Hazing rituals: You can join our fraternity if you go through "virtual hell week," involving burning in a lake of fire.
- Peer pressure: All the cool kids are putting themselves through hell as a signal of their toughness. You're a wimp if you don't do it.
- Accident: People think they want to try hell not knowing how bad it would be. Hopefully there's an emergency "off" button.
- Software bugs/malfunction: The program was supposed to stimulate brain region X to generate pleasure but instead stimulates region Y and generates agony.
- Hacked VRs: Sadists hack into someone's VR and turn on terrible experiences.
- Torture: Used against political prisoners, people being interrogated, criminals, etc. This could be especially prevalent in less democratic countries.
It's also worth pointing out that because VR taps into existing human brain wiring, the worst possible experiences would be much worse than the best possible experiences, even if the same might not be true for de novo minds.
Fortunately, because the VR I described operates on biological brains, its magnitude would be limited. Indeed, if VR were only used for humans, then the scenarios I describe would still probably be less important than factory farming, wild-animal suffering, etc. on Earth alone.